Since I’m talking about clocks anyway, I realized it’s worth mentioning one more bit of notation I was considering for my own game – how to block a clock (and, critically, how to indicate that a clock is blocked). The trick is simple enough: put an asterisk in a given wedge to note the requirement to fill that wedge. So, for example the clock to kill a werewolf might be:

Simple as that. Since I like to complicate things, I might end up coming up with specific icons to fill in for the asterisk if there are consistent types of barriers. This model occurred to me when I was thinking about how I would do some Ars Magica style spell research where I would want the research process to demand some sort of action (because the asterisk is, ultimately, a course of action) and it struck me it’s just as applicable to a wide variety of situations.

Anyway, very small hack, but I share is in case it’s of any use.

2 thoughts on “Clockblockers

  1. Kit

    I feel like the logical endpoint of this is to unroll the clock again, and make a numbered list, with the requirements at each step. Maybe?

    1. Rob Donoghue Post author

      Honestly, it’s entirely an option. All comes down to how much notation you want, which can be situational.


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