Shame
If you hate social combat, then keep moving.
If you like social combat, then there is no reason it could not be trivially mapped to 7th Sea, where wounds are also “shame” and there is a shame spiral. Social “attacks” can inflict shame (and may even have duelist style maneuvers) and the equivalent of a serious wound is an “Embarrassment”.
Probably easiest to make the shame spiral a separate track from the death spiral, but I’d probably be inclined to mix them. 🙂
Action Heroes
This is less of a hack fro 7th Sea and more of a hack for people wanting to use 7th Sea elsewhere.
There is a particular category of films and fiction, largely within the action genre, where a character is ultra-badass at something, and merely badass at everything else (excepting possible things they may be actively bad at for dramatic or comedic reasons). 7th’s seas Raise pool can model this pretty simply with a tweak to the rules for changing skills. It works kind of like this:
- Generate your pool based on your ultra-badassness, whatever that is.
- So long as you act within your ultra badassness, all is as normal.
- If you take an action outside of your ultra-badassness, pay a tax of one raise. This is a one time charge. All subsequent merely badass actions are now accounted for,
- Optional Rule: If you take an action you stink at, pay a tax of 3 (or an additional 2, if you already paid the 1 for being merely badass).
What this does is map turn the usual problem of raise use drifting from the source roll into a feature when playing with heroes (superspies and action heroes) who are good at (almost) everything.
As an option, you can make the badass tax 2 raises, which reinforces niche protection, but also makes everyone a little less badass. Better to make the niches cooler through means like the duelists styles.
If you do chargen for this, then it is a simple as:
JOANNA ROCKFIST (10d)
Badass: Driver!
Useless: Stealth!
and voila, you’re done.
As a general rule, I would say that fighting is never allowed to be the ultra-badass thing. First, because too many people would take it. Second, because if the genre is all about super badass fighting – like martial arts – then everyone has it (and if you must, assume that everyone’s ultra-badass is “thing + fighting”. Third, because it’s kind of dull.