Node Design Patterns 7 Replies Another look at the thing in my brain right now, specifically a page out of my current notebook.
Not sure how versed you are in graph theory, but these might be even more interesting by declaring directionality or lack of it. For example, all of the three-node graphs are described implying directionality. Lacking directionality (or with bi-directional arcs) fork and funnel are identical.
Directionality is an extra axis of information that explodes the utility of the graph.
Heh. That is exactly the part that I left out because it turned into its own thing. Directionality (and entry point) are super power tools!
Should have known you were a step ahead. 😀
The equality in the second five node graph is incorrect. It must be
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These pictures remind me of https://en.wikipedia.org/wiki/Planar_graph and https://en.wikipedia.org/wiki/Topological_sorting. Welcome to the graph theory rabbit hole. 🙂
Yeah, I got sucked down that hole a month or two back, and it hasn’t let go
This reminds me of Justin Alexander’s Node-based Scenario Design series: https://thealexandrian.net/wordpress/7949/roleplaying-games/node-based-scenario-design-part-1-the-plotted-approach
Not sure if that’s the direction you were going with this, but it seemed relevant. It definitely changed my thinking on how to prep interactive stories.